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/ Champak 139 / (Vol 139) Sep 24 2011.iso / Games / stonagesam.swf / scripts / DefineSprite_1153 / frame_53 / DoAction.as
Text File  |  2011-09-24  |  4KB  |  119 lines

  1. function ┬º\x04\x05┬º()
  2. {
  3.    set("\x03",2409 % 511 * true);
  4.    return eval("\x03");
  5. }
  6. var ┬º\x01┬º = -182 + "\x04\x05"();
  7. while(true)
  8. {
  9.    if(eval("\x01") != 183)
  10.    {
  11.       if(eval("\x01") == 345)
  12.       {
  13.          set("\x01",eval("\x01") + 173);
  14.          break;
  15.       }
  16.       if(eval("\x01") == 849)
  17.       {
  18.          set("\x01",eval("\x01") - 504);
  19.          if(function ┬º\x04\x05┬º()
  20.          {
  21.             set("\x03",2409 % 511 * true);
  22.             return eval("\x03");
  23.          })
  24.          {
  25.             set("\x01",eval("\x01") + 173);
  26.          }
  27.          continue;
  28.       }
  29.       if(eval("\x01") == 518)
  30.       {
  31.          set("\x01",eval("\x01") + 2);
  32.          continue;
  33.          continue;
  34.       }
  35.       if(eval("\x01") != 368)
  36.       {
  37.          if(eval("\x01") != 520)
  38.          {
  39.             if(eval("\x01") != 864)
  40.             {
  41.                if(eval("\x01") != 695)
  42.                {
  43.                   if(eval("\x01") != 162)
  44.                   {
  45.                      if(eval("\x01") != 52)
  46.                      {
  47.                         if(eval("\x01") != 299)
  48.                         {
  49.                            if(eval("\x01") != 760)
  50.                            {
  51.                               if(eval("\x01") == 51)
  52.                               {
  53.                                  set("\x01",eval("\x01") + 193);
  54.                                  stop();
  55.                                  _parent.char._x = marker._x;
  56.                                  _parent.char._y = marker._y;
  57.                                  this._visible = false;
  58.                                  _parent.char._visible = true;
  59.                                  _global.cavemanPos = this.pos;
  60.                                  _parent.men2.play();
  61.                                  break;
  62.                               }
  63.                               if(eval("\x01") == 244)
  64.                               {
  65.                                  set("\x01",eval("\x01") - 244);
  66.                                  break;
  67.                               }
  68.                            }
  69.                            set("\x01",eval("\x01") - 709);
  70.                            continue;
  71.                         }
  72.                         set("\x01",eval("\x01") + 396);
  73.                         ┬º┬ºpush(!function ┬º\x04\x05┬º()
  74.                         {
  75.                            set("\x03",2409 % 511 * true);
  76.                            return eval("\x03");
  77.                         });
  78.                      }
  79.                      set("\x01",eval("\x01") + 247);
  80.                      ┬º┬ºpush(eval(function ┬º\x04\x05┬º()
  81.                      {
  82.                         set("\x03",2409 % 511 * true);
  83.                         return eval("\x03");
  84.                      }));
  85.                      continue;
  86.                   }
  87.                   set("\x01",eval("\x01") - 110);
  88.                   ┬º┬ºpush("\x0f");
  89.                   continue;
  90.                }
  91.                set("\x01",eval("\x01") + 65);
  92.                if(function ┬º\x04\x05┬º()
  93.                {
  94.                   set("\x03",2409 % 511 * true);
  95.                   return eval("\x03");
  96.                })
  97.                {
  98.                   set("\x01",eval("\x01") - 709);
  99.                }
  100.                continue;
  101.             }
  102.             set("\x01",eval("\x01") - 702);
  103.             var ┬º┬ºpop() = function ┬º\x04\x05┬º()
  104.             {
  105.                set("\x03",2409 % 511 * true);
  106.                return eval("\x03");
  107.             };
  108.             continue;
  109.          }
  110.          set("\x01",eval("\x01") + 344);
  111.          ┬º┬ºpush("\x0f");
  112.          ┬º┬ºpush(1);
  113.       }
  114.       set("\x01",eval("\x01") + 152);
  115.    }
  116.    set("\x01",eval("\x01") + 666);
  117.    ┬º┬ºpush(true);
  118. }
  119.